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THOMAS CHENU

RESUME THOMAS CHENU

Professional situation

Épanoui(e) professionnellement

Summary

Thomas serves as Lead Advisor at Webb Ventures, Thomas contributes to the acquisition, underwriting, and asset management of large numbers of properties across the U.S. capital region. Thomas' work focuses on supporting portfolio growth through disciplined financial analysis, strategic market insights, and operational excellence.Previously, as CEO of Mirage Line Entertainment, Thomas Chenu drove the acquisition and modernization of UGC experiences. Previously, as Global Platform Development Lead at Iron Galaxy Studios (co-developed games like Call of Duty, Overwatch, Starfield, Uncharted, and Fortnite).Thomas Chenu guided strategic direction, forged key partnerships, and fostered a culture that prioritized people. Earlier in his career, Thomas advised government entities and major corporations on game development and community-building practices. His games accumulated over 10.7 billion visits worldwide.

Professional experiences

Advisor

Webb Ventures , Washington - Permanent

From November 2025 to Today

Responsible for supporting acquisition, underwriting, and asset management operations in multifamily and single-family properties.

● Conducting financial modeling, market analysis, and due diligence on prospective assets totaling $1B+ in cumulative transactions.
● Managing $85M in assets under management (AUM) and over 360 acquired units, contributing to portfolio growth and capital efficiency.
● Supporting deal structuring, valuation, and investment memoranda preparation for institutional and private investors.

Limited partner

Kameha Ventures , Paris

From March 2025 to Today

Head of go-to-market (gtm)

Atomontage

From August 2024 to September 2025

Spearheading strategic initiatives to drive market entry and growth across the enterprise, entertainment, and education sectors. This involves conducting market research, optimizing product-market fit, and securing strategic partnerships to enhance market presence.

Additionally focusing on capturing customer insights to refine our approach and lead a high-performing team, all contributing to the company's transition from R&D-centric to market-driven.

Ceo & board chair

Mirage Line Entertainment , Enfield - Permanent

From August 2024 to October 2025

Responsible for defining and executing the platform and ecosystem strategy across Mirage Line Entertainment’s ventures, with a focus on scalable game development, IP expansion, and long-term platform positioning.

• Led the acquisition, restructuring, and relaunch of multiple game titles, expanding the studio’s IP portfolio and strengthening platform readiness
• Established strategic partnerships to position Mirage Line as a trusted partner for platform-driven game development and interactive experiences
• Structured the company’s growth strategy and successfully raised over €1.65M at a €10M valuation
• Oversaw cross-functional teams to ensure alignment between creative vision, platform constraints, and commercial objectives

Global lead, platform development

Iron Galaxy Studios , Chicago - Permanent

From October 2023 to October 2024

Led platform development initiatives focused on enabling scalable, reusable systems across multiple gaming platforms, including UGC-driven ecosystems.

• Established the studio’s Brand & IP vertical, aligning platform strategy with long-term ecosystem growth
• Reduced game production costs by 25% through asset reuse and system standardization
• Optimized platform compatibility for lower-end devices, expanding accessibility and reach
• Reduced workforce requirements by 20% by streamlining development workflows and cross-training teams
• Accelerated onboarding and integration processes, reducing integration time by 50%

Head of production

Exclusible , London - Fixed-term

From August 2023 to November 2023

Oversaw platform-based game production across emerging ecosystems, including UEFN and Roblox, with a focus on scalability and operational efficiency.

• Built production infrastructure and workflows, reducing development timelines by 17%
• Directed operations across multiple UGC platforms, aligning creative output with platform constraints
• Designed and implemented the M&A strategy and infrastructure, enabling faster and more cost-efficient studio acquisitions

Production advisor

MillionPugs , Paris - Permanent

From July 2023 to June 2024

• Defined and executed user and partner acquisition strategies
• Helped secure $8M in successful fundraising initiatives.

Head of internal communications

Looty Games , Santa monica - Permanent

From January 2022 to August 2023

Led internal communication and organizational alignment initiatives to support platform growth and operational scalability.

• Designed and executed internal communication strategies across distributed teams
• Partnered with senior leadership to support company-wide initiatives and platform priorities
• Streamlined internal communication processes, significantly reducing overhead and misalignment

Studio manager

DevVine Studios , London

From May 2019 to July 2022

Managed daily operations across multiple games, driving workflow efficiency and productivity. Developed strategic plans for growth and profitability. Led and mentored game managers and staff, fostering a collaborative, high-performing culture. Ensured adherence to quality standards and consistent service delivery.

• Supervised a team of over 80 individuals.
• Achieved a remarkable milestone of over 650 million visits worldwide.
• Co-led development and live operations for over 10 high-performing games
• Built and managed large-scale player communities, some exceeding 700,000 members

Acting ceo & majority shareholder

EQUITIER , Paris - Permanent

From March 2019 to November 2023

Founded and led a platform-focused game studio delivering large-scale interactive experiences for public institutions and global brands.

• Created educational and promotional games for the French and Monaco Governments
• Oversaw global operations and platform-based game development
• Optimized team structures and asset libraries, reducing production costs by 30%
• Achieved 10.7B+ cumulative visits across all published games/experiences
• Partnered with major organizations such as Veolia, Marvel, Disney, Mattel and Vivendi

Additional training

Cambridge C1 Advanced

University Of Cambridge

2022 à Today

Degree

BBA EDHEC – BBA EDHEC ONLINE – 2029

Languages

Anglais - Courant

Espagnol - Notion

Français - Langue maternelle

Skills

Management
Consulting
Advisory
game design
Production
Strategy
M&A
IP Licensing
Production Managment
Architecture de plateformes
Stratégie
Mergers & Acquisitions (M&A)
Strategic Consulting
Operation Management and performance management
Operational Planning

Hobbies

  • Game Production
  • Branding
  • Management
  • Communications
  • Public Relations
  • Strategy
  • M&A
  • Platform Architecture